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Home » Archives » February 2010 » (non-celshaded, but cool) Carm3D's video tutorial on how to mix ZBrush displacements with MDD displacements

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02/27/2010: "(non-celshaded, but cool) Carm3D's video tutorial on how to mix ZBrush displacements with MDD displacements"

This is how the ZBrush displacements got layered on top of MDD files exported from messiah:studio for Animal Planet's Animal Armageddon. For that show, the ZBrush texture was piped into the "Displacement" node input on the Surface Node in the Surface Panel's Node Editor.

Thanks, Carm3D!

01:54 PM PST [link]