Home » Archives » April 2005 » Celshaded eye specularity tutorial by Nick Floyd

[Previous entry: "Spoonman, and Happy April Fool's Day!"] [Next entry: "(Kinda celshaded) "Ball Through Tube" dynamics test for LightWave [8]"]

04/02/2005: "Celshaded eye specularity tutorial by Nick Floyd"

Click here to see the tutorial on NewTek's site.


For what it's worth, most of the celshaded characters in my gallery use texture maps that "paint" the specular hits directly onto the eyes. It's cruder than Nick Floyd's setup, but sometimes it works out fine:

05:02 AM PST [link]