(Note: the complete tutorial appears
on the bonus website for readers of LightWave
Applied version 6.5 & 7).
Character Modeling and the Super Cel Shader
by Jennifer Hachigian
Note: If you do not want to go through the entire tutorial,
you may skip to any link you like and load the appropriate model from the
CD-ROM.
Preface
-
Introduction
-
About Modeler
-
About Modeling
-
About Cel Shading
Part I – View
-
Setting Up Modeler's Backdrops (16 steps)
(Those more experienced may use this page instead,
which contains just the settings).
Part II – Body
-
Torso (91 steps, two additional starting points:
Hip
and Patching)
-
Weight Maps (16 steps)
-
Breast (17 steps)
-
Arm (14 steps)
-
Leg (24 steps)
-
More Weight Maps (10 steps)
-
Foot (30 steps)
-
Hand (51 steps, one additional starting point:
Hand
Attachment)
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Surface Naming (7 steps)
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Glove Trim (8 steps)
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Boot Top (10 steps)
-
Mirroring (5 steps)
-
Still More Weight Maps (16 steps)
Part III – Clothes
-
Tunic (32 steps, additional starting point:
Patching)
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Weight Maps (6 steps)
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Detailing (21 steps)
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More Weight Maps (8 steps)
-
Layer Clean-Up (3 steps)
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Belt (34 steps)
-
Fitting (6 steps)
Part IV – Head
-
Spline Cage Pt. 1 -- Layout (25 steps)
-
Spline Cage Pt. 2 -- Divisions (Front) (37
steps)
-
Spline Cage Pt. 3 -- Divisions (Rear) (11
steps)
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Spline Cage Pt. 4 -- Refinements (16 steps)
-
Patching (8 steps)
-
Detailing Pt. 1 -- Surfacing and Point Grouping
(11 steps)
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Detailing Pt. 2 -- Eye Socket (11 steps)
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Detailing Pt. 3 -- Eyebrow (14 steps)
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Detailing Pt. 4 -- Ear (21 steps)
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Mirroring (4 steps)
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Ponytail (27 steps)
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Bangs (26 steps)
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Detailing Pt. 5 -- Mouth (8 steps)
-
Weight Maps (5 steps)
Part V – Kara
-
Stitching the Head and Body Together (8 steps)
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Layer Clean-Up Revisited (7 steps)
-
The Eyes (11 steps)
-
The Super Cel Shader -- Explanation
-
The Super Cel Shader -- Experimentation (6
steps)
-
The Super Cel Shader -- Application (35 steps)
Afterword
Acknowledgements
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