"Cel-Look Edges" are just that--edges. When the edges of a mesh
are submerged, the ink lines along those edges are hidden as well. An example
would be my oni. It's just
a ball with two cones sticking out of it, but the edges of the cones are
hidden underneath the mesh of the ball. You'll notice that no ink lines
separate those cones from the ball, even though two different surfaces
are involved. If I had wanted that line, I would have Booleaned those cones
into the ball, making the body of the oni one whole mesh.
Cel-Look Edges' behavior allowed me to use a segmented character
without fear of odd ink lines appearing at the elbows and knees.
However, it also posed a challenge. No ink line would appear where
the shoulder met the arm. This would have looked odd for a cartoon. I could
have given her sleeves, but I liked the sleeveless look. So...
...I gave her a "Starfleet" uniform. No one'll notice a missing
black ink line at the shoulders if the entire shoulder area is black. I
worked it into the rest of the costume design, with thick bands of black
at the waist and hem.
I shot for the Escaflowne
look with the feathers. Because I knew that no shadows would appear on
the glowing feathers, I was free to use pure 2D-cartoon shapes. I used
MetaNURBS to mold a single four-sided polygon into a general 2D shape of
the feather body. After Freezing it, I cut triangular sections out of it
with Boolean->Subtract and a flattened Box. A thin 3D Cone became the stem.
I moved the points around on a multi-sided Disc until I got a 2D depiction
of anime feather fluff; I then cloned 7 copies that rotated around the
stem to create an anime-styled feather "puff." High Luminosity and Glow
completed the Escaflowne effect.
Modeler's Julienne, Bend, and Drag tools created the curved versions
seen in "Angel Vision."
The first version of Angel Vision placed second in the
LightWave Mailing List Contest.