Weird Stuff

Punk Nei!!!

Granted, this is a little garish, but it's a wilder example of "hidden" colors. The Super Cel Shader settings are similar for the hair, neck band, and arm bands:

Zone 1-2 0.0/0.0 Paint Brightness 1.0
Zone 3 0.0/0.5 Paint Brightness 1.0
Zone 4 0.5/infinite Paint Brightness 255

The colors for each are different:

NeckBand RGB: 255, 1, 0
ArmBand RGB: 1, 0, 255
Hair RGB: 1, 255, 0

Zero multiplied by 255 equals zero. But one multiplied by 255 jumps up to 255 itself. Mathmagic! (gratuitous comic book reference...) ;-)

Here's another example of cool math:

Post-punk Nei...

The hair color here is set to RGB 2, 255, 1. The Super Cel Shader Settings are:

Zone 1 0.0/0.3 Paint Brightness 0.4
Zone 2 0.3/0.8 Paint Brightness 0.7
Zone 3 0.8/1.0 Paint Brightness 1.0
Zone 4 1.0/inf Paint Brightness 128

This gives me a paler shade of yellow for Zone 4. For what it's worth, here's the results of the math for the hair paints:

Zone 1 RGB 1.6, 102, .8
Zone 2 RGB 1.4, 178.5, .7
Zone 3 RGB 2, 255, 1
Zone 4 RGB 255, 255, 128

The NeckBand is still RGB 255, 1, 0. But I changed the Super Cel Shader settings to:

Zones 1-3 0.0/0.0 Paint Brightness 1.0
Zone 4 1.0/inf Paint Brightness 255.0

Super Cel Shader's smoothing function creates a gradient-styled effect.

Hell, let's throw white into that hair...

Cooler Nei...

I like this better. Her hair color is still RGB 2, 255, 1, and the Zone definitions have not changed, but Zone 2's Paint Brightness is now 1, Zone 3's is 128 (for a pale yellow) and Zone 4's is now 255 (for pure white).

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